Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Choosing destinations – finding the nearest spawn point

Rather than just choosing a random spawn point or waypoint, sometimes, we want to select the one closest to some object (such as the player's GameObject). In this recipe, we will modify the previous one to find the nearest spawn point to the player's cube, and use that location to spawn a new red ball prefab.

Getting ready

This recipe builds upon the previous recipe. So, make a copy of this project, open it, and then follow the steps in the next section.

How to do it...

To find the nearest spawn point...