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Unity 2018 Cookbook

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Jate Wittayabundit, Chico Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Jate Wittayabundit, Chico Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Creating individual objects and Lists of objects from JSON strings

The JsonUtility class allows us to easily parse (process) JSON strings and extract individual objects, and also Lists of objects.

How to do it...

To create individual objects and Lists of objects from JSON strings, perform the following steps:

  1. Create a new C# script class named PlayerScore:
    using UnityEngine;

[System.Serializable]
public class PlayerScore {
public string name;
public int score;

public static PlayerScore FromJSON(string jsonString) {
return JsonUtility.FromJson<PlayerScore>(jsonString);
}
}
  1. Create a new C# script class named PlayerScoreList:
    using UnityEngine;
using...
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Unity 2018 Cookbook
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