Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Generating a default test script class

Unity can create a default C# test script for you, thereby enabling you to quickly start creating and executing tests on your project:

How to do it...

To generate a default test script class, follow these steps:

  1. In the Project panel, create a folder called Editor
  2. Display the Test Runner panel by choosing the following menu: Window | General | Test Runner
  3. Ensure that the EditMode button is selected in the Test Runner panel
  4. Ensure that your new Editor folder is selected in the Project panel
  5. In the Test Runner panel, click the Create Test Script in the current folder button
  6. You should now have a new C# script added to your Editor folder
  7. To run the tests in your script class, click the...