Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Loading external text files using C# file streams

For standalone executable games that both read from and write to (create or change) text files, .NET data streams are often used for both reading and writing. This recipe illustrates how to read a text file, while the next recipe illustrates how to write text data to files.

This technique only works when you compile to a Windows or Mac standalone executable; it will not work for WebGL builds, for example.

Getting ready

For this recipe, you'll need a text file; two have been provided in the 11_01 folder.

How to do it...

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