Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Menu items to log messages and clear the console

Custom menus are a great way to offer game developers easy access to your Editor Extension features. Logging actions is a good way to display and keep a record of actions performance and object properties that have been changed. In this recipe, we'll create a new menu for the Unity Editor application and a menu item that when selected logs a simple message:

How to do it...

To create a menu with a menu item to log messages to console, follow these steps:

  1. In the Project panel, create a new folder, Editor.
  2. In your new Editor folder, create a new C# script-class named ConsoleUtilities.cs, containing the following:
using UnityEditor;
using UnityEngine;
using System.Reflection...