Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Player control of a 3D GameObject (and limiting the movement within a rectangle)

Many of the 3D recipes in this chapter are built on this basic project, which constructs a scene with a textured terrain, a Main Camera, and a red cube that can be moved around by the user with the four directional arrow keys. The bounds of movement of the cube are constrained using the same technique as in the previous 2D recipe:

How to do it...

To create a basic 3D cube controlled game, follow these steps:

  1. Create a new, empty 3D project.
  2. Once the project has been created, import the single Terrain Texture named SandAlbedo by choosing menu: Assets | Import Package | Environments. Deselect everything, and then locate and tick the asset by going...