Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Creating a VR project

In this recipe, we will go through the steps for setting up a basic VR scene in Unity, using the Vive VR headset on a Windows computer.

Getting ready

You need Steam VR with the Standing Only or Room-scale set up. If you have not done so yet, then follow these steps to set up your Vive headset so that it's ready for Unity game development:

  1. Install Steam
  2. Install Steam VR
  3. Plug in your Vive headset
  4. From the Steam application window, run Steam VR (click VR at top right of the Steam app window):
  1. Steam VR should run. Then, choose the Run Room Setup menu item:
  1. Position your Light Houses to cover the space in the room that you want to use.
  2. From the Room Setup screen, choose your room setup: Standing...