Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

An interactive panel with persistent storage

With Immediate Mode, we have to store the values of interactive controls like buttons and text inputs at the time we display them. Also, we need to decide if, and when, to persistently store values to be remembered when the panel is out of focus or closed.

In this recipe, we display a text label saying hello to the player and using their name if it has been found in the EditorPrefs storage. We also offer a text input and a button and, when the button is clicked, we update the name being greeted:

How to do it...

To offer an interactive panel with persistent storage, follow these steps:

  1. In the Project panel, create a new Editor folder.
  2. In your new Editor folder, create a new C#...