Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Applying Ragdoll physics to a character

Action games often make use of Ragdoll physics to simulate the character's body's reaction to being affected by a hit or explosion. In this recipe, we will learn how to set up and activate Ragdoll physics for our character whenever she touches a spiky object. We will also use the opportunity to reset the character's position and animations a number of seconds after that event has occurred:

Getting ready

For this recipe, we have prepared a Unity Package named Ragdoll, containing a basic scene that features an animated character, and a prefab already placed in the scene named Spawnpoint. The files can be found in the 09_08 folder.

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