Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Displaying multiple pickups of the same object with multiple status icons

If there is a small, fixed total number of an item to be collected rather than text totals, an effective UI approach is to display placeholder icons (empty or grayed out pictures) to show the user how many of the item remain to be collected, and each time an item is picked up, a placeholder icon is replaced by a full color collected icon.

In this recipe, we use gray-filled star icons as the placeholders and yellow-filled star icons to indicate each collected star, as shown in the screenshot:

Getting ready

This recipe assumes that you are starting with the Simple2Dgame_SpaceGirl project set up in the first recipe in this chapter.

...