Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Unity project version-control using GitHub for Unity

GitHub has released an Open Source tool integrating Git and GitHub into Unity, which we'll explore in this recipe.

Getting ready

You will need Git installed at the command line on your computer:

You may need to install Git LFS (Large File Storage) for the GitHub for Unity package to work correctly:

You may wish to create a .gitattributes file to specify which files should be used with Git Large File Storage (LFS). For some guidance, check out Rob Reilly's useful article, How to Git With Unity: https://robots.thoughtbot.com/how-to-git-with-unity.
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