Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Editor Extensions and Immediate Mode GUI (IMGUI)

In this chapter, we will cover the following topics:

  • Menu items to log messages and clear the console
  • Displaying a panel with text data
  • An interactive panel and persistent storage
  • Creating GameObjects, parenting and registering Undo actions
  • Working with selected objects and deactivating menu items
  • Menu item to create 100 randomly positioned prefab clones
  • A progress bar to display proportion completed of Editor extension processing
  • An editor extension to allow pickup type (and parameters) to be changed at design time via a custom Inspector UI
  • An editor extension to have an object-creator GameObject, with buttons to instantiate different pickups at cross-hair object's location in scene
  • Extensible class-based code architecture to manage complex IMGUIs