Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Working with Plain Text, XML, and JSON Text Files

In this chapter, we will cover the following topics:

  • Loading external text files using the TextAsset public variable
  • Loading external text files using C# file streams
  • Saving external text files with C# file streams
  • Loading and parsing external XML files
  • Creating XML text data manually using XMLWriter
  • Saving and Loading XML text data automatically through serialization
  • Creating XML text files, and saving XML directly to text files with XMLDocument.Save()
  • Creating JSON strings from individual objects and lists of objects
  • Creating individual objects and lists of objects from JSON strings