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  • Book Overview & Buying Unity 2018 Cookbook
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Unity 2018 Cookbook

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Chico Queiroz, Jate Wittayabundit
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Chico Queiroz, Jate Wittayabundit

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Responding to User Events for Interactive UIs

In this chapter, we will cover the following:

  • Creating UI Buttons to move between scenes
  • Animating button properties on mouse-over
  • Organizing image panels and changing panel depths via buttons
  • Displaying the value of an interactive UI Slider
  • Displaying a countdown timer graphically with a UI Slider
  • Setting custom mouse cursors for 2D and 3D GameObjects
  • Setting custom mouse cursors for UI controls
  • Interactive text entry with an Input Field
  • Toggles and radio buttons via Toggle Groups
  • Creating text and image icon UI Dropdown menus
  • Displaying a radar to indicate the relative locations of objects
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83
Tech Concepts
36
Programming languages
73
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Unity 2018 Cookbook
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