Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Playing and Manipulating Sounds

In this chapter, we will cover the following topics:

  • Playing different one-off sound effects with a single AudioSource
  • Playing and controlling different sounds each with their own AudioSource
  • Creating just-in-time AudioSource components at runtime through C# scripting
  • Delaying before playing a sound
  • Preventing an Audio Clip from restarting if it is already playing
  • Waiting for audio to finish playing before auto-destructing an object
  • Creating a metronome through the precise scheduling of sounds with dspTime
  • Matching the audio pitch to the animation speed
  • Simulating acoustic environments with Reverb Zones
  • Adding volume control with Audio Mixers
  • Making a dynamic soundtrack with Snapshots
  • Balancing in-game audio with Ducking
  • Audio visualization from sample spectral data
  • Synchronizing simultaneous and sequential music to create a simple 140 bpm music...